"Giametti 2: Kickass Subtitle Here" is an adventure game that chronicles the final mission of Tony Giametti, one of New York's finest police officers. It is 1975, and Tony Giametti is the "top cop" in the local police station. Sergeant Carr gives Giametti and his partner Ken Sanders a typical investigation when something goes horribly wrong and they begin to unwind a mysterious adventure that even brings in the CIA. Tony Giametti gets taken into a world of espionage and action the likes of which has never been seen.

The adventure never ends with Giametti in "Giametti 2: Kickass Subtitle Here", a point and click adventure game that will whisk players into carefully solving one of the greatest adventures in gaming history. Utilizing the latest and greatest Flash technologies, "Giametti 2: Kickass Subtitle Here" creates an interactive environment that draws a wide audience. Due to the buzz and success of "Giametti" the major motion picture, this game will ensure to live up to the Giametti name.


The artistic goals of this project tie into the article "Immersion" by J.H. Murray. In the article he discusses that "Part of the early work in any medium is the exploration of the border between the representational world and the actual world." This proposes a problem for us as creators of the game, as we have to decide where to draw the line between the "representational world" and the "actual world". We have to decide whether or not to delve into a cartoon world or maintain a sense of realism by utilizing realistic images. Whether or not Giametti will be interacting with players is also being determined. A situation where this could occur would be whether or not Giametti will break the fourth wall and talk to the players. Keeping all this in mind, we also have to ensure that we live up to the name of the Giametti franchise and have to make sure it is done tastefully, while inserting humour and action at the same time.

There are multiple intellectual goals of this project; one of the most important is expanding our knowledge of Flash's Actionscript 3.0. We also want to represent and satirize 1970's culture, as well as satirize police and action films in general.